But they greatly improved the use of my landing thrusters, and the thumbsticks could be mapped to a number of other useful, analog-friendly doodads on the dashboard. A little mushy for my tastes, and therefore not really useful for FPS play yet. I took them for a test drive in Elite: Dangerous, and they’re not too shabby. You can see them in my photos below they’re colored blue. They’re in the perfect spot for users’ thumbs. Saitek has actually integrated two analog thumbsticks - not simply hat switches, real joysticks - into the throttle and stick. The X-56 does something different than the proposed Star Citizen device. They basically duct taped a controller and a HOTAS together, making sure you’ll never need to take your hands off the throttle or stick. Or they could enable virtual pilots to get up out of their cockpits and traverse the game world in first-person. They’re designed for a number of in-game uses, like tracking targets or navigating the heads-up display. Mixing and matching would, theoretically at least, allow players to use however many of the four component items they want to play the Roberts’ ambitious spacefaring game.īut what had me really excited were the little trackballs embedded in the stick and throttle. Combining a throttle and stick, it also included an attachable tenkeyless keyboard and numeric keypad. Last year at the annual Star Citizen fan convention, CitizenCon, Chris Roberts pulled the cover off a brand new HOTAS set. We had Saitek send over a sample, and what we found is pretty interesting. It’s been met with mixed reviews, with some calling it garbage and others falling deeply in love. Earlier this spring, joystick and flight peripherals manufacturer Saitek quietly released the X-56 Rhino, their first new, consumer-grade hands-on throttle and stick set since 2014.
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